Technical VR Advisor for EdTech Non-Profit

Remote
Unpaid role, expenses paid
Voluntary

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Job description

What will you be doing?

As our Technical VR Advisor you'll act as a senior technical voice for the team, providing strategic technical guidance and sharing your experience rather than day-to-day management. Working alongside our Lead Developer and a motivated team of four software developers, you will have the opportunity to:

This role has two sides, and you might lean more towards one than the other:

Product and strategy guidance:

  • Advise on hardware decisions, particularly our upcoming transition to standalone VR headsets
  • Share knowledge of the VR landscape: tools, platforms, what's working in the industry to help us make smart choices with limited resources
  • Help us think about user experience design for an educational audience aged 14–18

Technical and development guidance:

  • Advise on software architecture, tooling, and development practices for our Unity/C# VR application
  • Mentor volunteer developers, helping them think through technical problems and grow their skills
  • Guide the team on performance optimisation and best practices
  • Help flag technical risks or opportunities as our product evolves

Note: Strength in either area is valuable (both together is ideal). This is a flexible advisory role and you can shape your involvement around where your experience has the most impact.

What are we looking for?

  • Solid knowledge of the VR/XR space
  • Familiarity with the VR hardware landscape, particularly standalone headsets (e.g. Meta Quest)
  • We'd ideally love someone with professional or substantial hands-on experience in VR, but if you've built that depth through research, teaching, or personal projects, we'd still love to hear from you
  • Experience with Unity and/or C# is a bonus but not essential - product and strategic experience in VR is equally valuable
  • An interest in mentoring or teaching
  • Someone who can commit roughly 1–3 hours per week, with the flexibility to scale up occasionally
  • Passion for education, equity in STEM, or making technology accessible to young people

Nice to have: experience with educational software, interactive design, or working with non-profit / volunteer teams.

What difference will you make?

By lending your experience you'll be directly contributing to our goals to:

  • Educate students aged 14–18 on the real-world applications of physics using VR
  • Increase equitable access to super-curricular STEM activities in disadvantaged communities
  • Show young people that physics can lead to exciting careers beyond academia

 

Organisation
Candela VR View profile Organisation type Non Charity Employer
Posted on: 22 March 2026
Closing date: 03 May 2026 at 23:00
Tags: Advice / Information, Education, Mentoring / Coaching, Product management, Science, Strategy

The client requests no contact from agencies or media sales.